To start off the new year, I'll be introducing a notable mod that I stumbled upon on Fallout Nexus. New Vegas Bounties by Someguy2000 is on their top 50 mods list and stood out as a cool questing mod. It is a fully voiced series of quests that is centered on hunting numerous outlaws in the Mojave desert. The idea may ostensibly be trite, but the developer seems to have embellished on straightforward assassinations to create an engaging storyline. It is not simply a list of people you need to kill, but a succession of varied opponents who gradually become harder to defeat. The second installment is New Vegas Bounties 2, which by all accounts tops it's predecessor. Although the first mod is not needed to play the second, it is recommended to complete New Vegas Bounties before playing New Vegas Bounties 2 because it is a continuation of the plot. New Vegas Bounties 2 has over one thousand lines of dialogue (dwarfing the four hundred lines in the first), 3-4 hours of gameplay, new worldspace and one new companion. Here's the link for 1 & 2.
http://www.newvegasnexus.com/downloads/file.php?id=37310
http://www.newvegasnexus.com/downloads/file.php?id=41184
Have fun!
Wednesday, January 4, 2012
Sunday, December 11, 2011
Fallout New Vegas: Mods of the Week
I've actually taken a break from Fallout New Vegas due to the advent of multiple games (mostly Skyrim) which also explains the lack of posts recently. However, I have two mods this week for Fallout New Vegas which I think are cool.
The first mod is Macabre Production's CONELRAD, which has become a boon to my New Vegas experience. Much like the previous mod of the week (which added a custom radio station), CONELRAD adds a new radio station in your Pip-Boy. The station has 55 tracks and 29 original public service announcements, totalling to 2 hours and 44 minutes of unique content. The station also has a host, Katrina, with fully scripted dialogue. The difference between CONELRAD and the radios in Fallout New Vegas is unnoticeable; the professional quality of CONELRAD makes the station feel natural, as if it were another station Bethesda had put into the game. For those who seek a change to the iterative radios in New Vegas, I highly recommend CONELRAD. Here's the link:
http://www.newvegasnexus.com/downloads/file.php?id=35061
The second mod is one I haven't tried out yet, but it seems incredibly promising. Dynamic Modification System (DMS) was released last week and has already gathered a large fan base. DMS allows you to modify your weapons' damage. Not only can you alter the damage of weapons in the game to your liking, but the weapons from other mod packages. This fixes any balance issues with extra weapons from mods you have installed, makes your choice of weapons more extensive as you can raise the DPS of weaker weapons, or turn any weapon into an overpowered slaughter device. I will definitely give this mod a try when I get back into New Vegas. Link below:
http://www.newvegasnexus.com/downloads/file.php?id=44887
Enjoy!
The first mod is Macabre Production's CONELRAD, which has become a boon to my New Vegas experience. Much like the previous mod of the week (which added a custom radio station), CONELRAD adds a new radio station in your Pip-Boy. The station has 55 tracks and 29 original public service announcements, totalling to 2 hours and 44 minutes of unique content. The station also has a host, Katrina, with fully scripted dialogue. The difference between CONELRAD and the radios in Fallout New Vegas is unnoticeable; the professional quality of CONELRAD makes the station feel natural, as if it were another station Bethesda had put into the game. For those who seek a change to the iterative radios in New Vegas, I highly recommend CONELRAD. Here's the link:
http://www.newvegasnexus.com/downloads/file.php?id=35061
The second mod is one I haven't tried out yet, but it seems incredibly promising. Dynamic Modification System (DMS) was released last week and has already gathered a large fan base. DMS allows you to modify your weapons' damage. Not only can you alter the damage of weapons in the game to your liking, but the weapons from other mod packages. This fixes any balance issues with extra weapons from mods you have installed, makes your choice of weapons more extensive as you can raise the DPS of weaker weapons, or turn any weapon into an overpowered slaughter device. I will definitely give this mod a try when I get back into New Vegas. Link below:
http://www.newvegasnexus.com/downloads/file.php?id=44887
Enjoy!
Monday, November 28, 2011
Fallout 4 Speculations: 5 Cities/Regions Fallout 4 Should Visit
Finally, we have reached number one on my top five cities/regions that Fallout 4 should visit. Before I head on out, I'll briefly recap the top four. Number five was Moscow, chosen for it's unique Russian architecture and because of the limited (but vivid) scope of Metro 2033 that Bethesda could expand on. New York was number four because of it's prestige and it's potential to reach new heights for open world gaming. At number three, we had the Middle East, chosen for it's infamous deserts which provide an original twist to the post apocalyptic genre. China was number two because it has been a focus throughout the Fallout series and it contains old, rural environments as well as enormous metropolises. Number one on my countdown is:
European Commonwealth
European Commonwealth
The European Commonwealth in Fallout is equivalent to the real-life European Union. The reason I chose Europe, aside from it's rich history and art, is because it is the most plausible candidate in terms of places outside North America that would work with Fallout. I must admit that a game taking place in China or the Middle East would be very unlikely, just because there are so many factors that Bethesda would have to consider (the massive cultural differences for example). However, the European Commonwealth seems like a compromise; it is not too culturally distant from America and it would also provide an excellent change in environment. Europe's condensed size would permit the player to traverse across entire countries (just to give you an idea, France is smaller than Texas). This will allow us to see innumerable cultural landmarks, something which was absent in Fallout 3 and New Vegas. The sheer variety of European architecture would also be featured; from the Gothic-revival architecture of England to the quaint Renaissance structures of Italy (Can you even imagine a post-apocalyptic Venice?). Europe has been relatively untouched in the post apocalyptic genre, making it a prime choice for Fallout 4.
Thursday, November 24, 2011
Fallout 4 Speculations: 5 Cities/Regions Fallout 4 Should Visit
We are at number 2 on my countdown of the top five cities/regions that Fallout 4 for should visit. Before I jump into it, I'd like you to take a moment to look at the picture below and guess what country it's in.
If you guessed China, than you are correct. It's important to keep in mind that we should not see this image as a representation of China as a whole. The point I'm trying to make here is that certain areas of China already have the post apocalyptic look down, which is partly why I chose it as number two on my countdown.
China
China plays a major role in the history of Fallout. The People's Republic of China is the primary rival of the United States throughout the 21st century, and it is implied that they fired the first nukes at the United States that sparked the Great War. Vestiges of the Chinese presence can be found throughout the series; in Fallout 2 there is a major settlement of Shi in San Francisco and in Fallout 3 there are multiple Chinese soldiers and spies lingering in the wasteland, not to mention the multitude of Chinese equipment featured in all the games. With the numerous allusions to China, we are left to wonder what is the situation on the other side of the world? How has China dealt with the nuclear apocalypse? I think the heavy lore on China makes it an ideal environment in Fallout 4, whether it's just for one level or an entire game. They could use major cities like Beijing or Hong Kong, but I would love to see the beautiful and natural landscapes unique to mainland China. Imagine scaling the Great Wall, with entire sections blown apart and the enormous and misty mountain ranges extending into the foreseeable distance around you. Some of you may find the vast and arbitrary change in setting impossible, but I know at least one other massive game that turned to a China-themed environment recently- World of Warcraft with Mists of Pandaria.
If you guessed China, than you are correct. It's important to keep in mind that we should not see this image as a representation of China as a whole. The point I'm trying to make here is that certain areas of China already have the post apocalyptic look down, which is partly why I chose it as number two on my countdown.
China
China plays a major role in the history of Fallout. The People's Republic of China is the primary rival of the United States throughout the 21st century, and it is implied that they fired the first nukes at the United States that sparked the Great War. Vestiges of the Chinese presence can be found throughout the series; in Fallout 2 there is a major settlement of Shi in San Francisco and in Fallout 3 there are multiple Chinese soldiers and spies lingering in the wasteland, not to mention the multitude of Chinese equipment featured in all the games. With the numerous allusions to China, we are left to wonder what is the situation on the other side of the world? How has China dealt with the nuclear apocalypse? I think the heavy lore on China makes it an ideal environment in Fallout 4, whether it's just for one level or an entire game. They could use major cities like Beijing or Hong Kong, but I would love to see the beautiful and natural landscapes unique to mainland China. Imagine scaling the Great Wall, with entire sections blown apart and the enormous and misty mountain ranges extending into the foreseeable distance around you. Some of you may find the vast and arbitrary change in setting impossible, but I know at least one other massive game that turned to a China-themed environment recently- World of Warcraft with Mists of Pandaria.
Wednesday, November 23, 2011
Fallout 4 Speculations: 5 Cities/Regions Fallout 4 Should Visit
Number three on my countdown of the top five cities/regions that Fallout 4 should visit:
Middle East
The Middle East is rather enigmatic in the Fallout Universe. All we know is that there was a war between the Middle East and European Commonwealth which ended when the Middle East ran out of oil. Although it would be cool to see cities like Cairo and Dubhai get the post apocalyptic treatment, what I really want is the Arabian desert milieu. I don't think we see the desert enough in video games in it's most extreme form. Of course, New Vegas and other Western-influenced games have deserts, but those are nothing compared to the vast and undulating hills of sand in the Middle East. One can argue that the Arabian desert is too empty; therefore game developers cannot procure a lot of material from that setting. What if all the people in the cities evacuated and fled to the deserts because of the nukes? I can already imagine the return to nomadism by the people, bereft of their technology, bringing about an epoch of Bedouin life once more. There will be wandering bandits, odd and mutated desert creatures (here's where radscorpions will shine), countless tent settlements and lots of camels. The Arabian desert may seem far-fetched since the series has solely remained in America, but if Bethesda truly wanted to catch us off guard, I think it would a terrific location.
Middle East
The Middle East is rather enigmatic in the Fallout Universe. All we know is that there was a war between the Middle East and European Commonwealth which ended when the Middle East ran out of oil. Although it would be cool to see cities like Cairo and Dubhai get the post apocalyptic treatment, what I really want is the Arabian desert milieu. I don't think we see the desert enough in video games in it's most extreme form. Of course, New Vegas and other Western-influenced games have deserts, but those are nothing compared to the vast and undulating hills of sand in the Middle East. One can argue that the Arabian desert is too empty; therefore game developers cannot procure a lot of material from that setting. What if all the people in the cities evacuated and fled to the deserts because of the nukes? I can already imagine the return to nomadism by the people, bereft of their technology, bringing about an epoch of Bedouin life once more. There will be wandering bandits, odd and mutated desert creatures (here's where radscorpions will shine), countless tent settlements and lots of camels. The Arabian desert may seem far-fetched since the series has solely remained in America, but if Bethesda truly wanted to catch us off guard, I think it would a terrific location.
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